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Terraria armor penetration vs dmg vs crit chance
Terraria armor penetration vs dmg vs crit chance




strike chance meaning that over 4 in 5 shots will do double damage! but when i use weapons like the S.D.M.G. I personally prefer lucky as it simply works well with my sniper which has 303dmg. Originally posted by Intimidating Tim:It all depends on the type of weapon you have and the amount of dmg p/s With a slow, powerful weapon, enemy Defense doesn't take anywhere as big a percentage of your damage, so a damage increase wouldn't have anywhere as much impact.

terraria armor penetration vs dmg vs crit chance

With a weak, fast weapon, it seems to me like a damage increase could be more valuable than a crit chance increase because it reduces the effectiveness of enemy Defense. while a 20% damage increase would bring your base damage up from 35 to 42, meaning your normal hits would do 14 damage instead of 7, *doubling* your damage. Well, adding 20% crit chance would only add 7 damage whenever the increased crit chance triggers. Crit is applied *after* Defense, so this increases the relative value of damage over crit chance.įor example, let's say you're using a weapon with 35 base damage against an enemy with 56 Defense (28 reduction), which would normally result in a 7-damage hit (14-damage crit). Worse, this can be good or bad depending on the situation, and of course, luck.Īnd then there's enemy Defense. "daaaayum, there's too many ♥♥♥♥♥♥♥ factors in this ♥♥♥♥"Īs you say, crit and damage work off of each other, so things are kind of complicated right away.Ĭrit also introduces an element of unstability to the damage high damage and low crit will produce a more steady stream of damage. The unarguably objective, correct, unbiased answer, expressed in mathematical terms, is. So what is your personal choice, depending on other factors, like your armor or your choice of weapon? What if that you are so lucky that you only deal critical strike? With higher crit chance ( >16% ), 5 menacing becomes the better choice in average result.īut this is just the average result, what if that you are so unlucky that you never deal a critical strike? However, 2 lucky + 3 menacing seems to produce the highest number in THIS case: 62.7 With 5 menacing accessories: Dmg = base Dmg * 1.2 ( Crit Dmg * ( crit chance + 5 * "lucky" ) + Dmg * ( 100 - ( crit chance + 5 * "lucky" ) ) ) / 100 Let's say a weapon (without prefix) deals 50 damage and has basic crit chance 4%,

terraria armor penetration vs dmg vs crit chance

Or mabye 3 menacing and 2 lucky or other possible way? If you can give 5 accessories of yours either "lucky" prefix (+4% crit chance) or "menacing" (+4% damage), how would you combine them?






Terraria armor penetration vs dmg vs crit chance